Witcher 3 Family Matter Fire Door Wont Open
The Witcher iii Wild Hunt: Family unit Matters - walkthrough The Witcher 3 Guide
Last update: Mon, September 27, 2021
This folio of the guide to The Witcher iii Wild Chase includes a walkthrough of the primary quest Family Matters. Our walkthrough explains, among others, how to investigate the castle, how to deal with the villagers in front end of the sorcerer'due south hut, how to walk through the burning befouled. It also describes how to defeat the baron in a fist fight, how to behave in the case of the botchling (of import choice) and when you can go in search of Tamara.
- Investigation in Crow's Perch - finding a talisman
- Meeting the Pellar
- Render to the castle and saving Oswina from the burning stable
- A fist duel with the baron and an of import choice regarding the botchling
- Pick A - Attacking the botchling in guild to kill it
- Option B - Trying to transform the botchling into a lubberkin
- Continuation of the primary quest
- Finding Tamara in Oxenfurt
Investigation in Crow'southward Perch - finding a talisman
The doll lying next to the bed is one of few items you must take
You will receive this quest automatically afterwards meeting with baron Philip Strenger in Crow's Perch (M3,iii). It happens during the main quest Bloody Baron.
Follow the baron to the college flooring. There are two rooms to explore there, you can offset with the one closer to the stairs. Check the closet and collect the Rusty Fundamental and Incense . Go to the bedroom and examine the doll lying next to the bed.
At present you lot must activate witcher senses and follow the smells marked with cherry color. They will lead yous to the basement. Accomplish the room left from the sleeping guard. You will find airtight door that can be opened with previously obtained key. Walk to the altar and take A Prayer from information technology. Examine the large basin.
The desk hiding the talisman
Return to the highest floor and enter the room in which the businesswoman tin be found. Activate witcher senses and start investigating interactive objects - the damaged wooden candlestick, vase with flowers, empty identify on the wall and the painting on the neighboring wall. Examining the painting will lead to uncovering a hole. Check the wooden furniture on the other side of the wall. After listening to Geralt'south annotate, return to the candlestick and examine the tracks of spilled wine. As before, you must follow the cherry-red smells visible after activating witcher senses.
Achieve the staircase, walk down and examine a wooden desk. It will let you lot to collect a Talisman .
Now get back and meet with baron . Talk to him about the doll in the bedroom, fight tracks found in the room with the candlestick and about the talisman you found. You lot will receive 150 experience points and Strenger volition ship yous to meet with a Pellar.
Meeting the Pellar
Axii sign or well-lead conversation can save you the trouble of fighting
Pellar'due south firm can be constitute in the forest west from Crow's Perch (M3,7) . Subsequently reaching it, you will observe a group of businesswoman's men trying to become within. You can react in iii ways.
- First option is attacking the bandits . They are on 6th experience level. After the battle starts, you lot should dispose of crossbowmen as quickly as possible (you lot can obtain rare types of bolts past annexation their bodies).
- 2d choice is asking baron'south men why are they visiting the Pellar. Subsequently that, you lot can offer healing their friend in exchange for leaving the Pellar alone.
- Last third option is available but if you have a developed Axii sign. You lot can use information technology during the conversation to gain control of bandit's heed and convince them to leave (you will receive 40 experience points).
No matter how you acted, knock to the Pellar's house and talk to him about the wife and the daughter of the baron. The human will not be willing to assistance Geralt until he reclaims his goat for him. You will search for the animal in A Princess in Distress quest - its walkthrough description is located on a separate page of this guide.
Return to the castle and saving Oswina from the burning stable
The place where you lot find the stable male child and the main exit from the stable
Afterward finding the goat, talk to the Pellar again. Yous will learn well-nigh the existence of a botchling. Become back to the Crow's Perch . On the way back, you will notice that a barn is burning in the castle. Reach perch's master courtyard and a cutscene volition beginning in which yous meet one of baron's men . He will ask you to save Oswin who is in the barn. You can either concord or go directly to the baron (it'due south a decision with a time limit).
If y'all decided to assistance, go to the barn and go inside using a ladder. You must rapidly get through the befouled, effectively destroying successive obstacles with Aard sign or with the sword. The stable boy you lot seek is called Oswin and you tin can discover him in the central part of the stables. Talking to him is not mandatory. Check the places in which the horses are held. Then, as quickly equally possible, reach the chief exit door from the stables. Look down and press the proper button/primal in order to open the door and thus save Oswin and the horses.
Of import - If you don't see Oswin in the stables, then it is possible that you're a victim of a bug. In that instance, load the concluding saved game and endeavor over again.
A fist duel with the baron and an important choice regarding the botchling
The moment of making an important determination
Sooner or later you will meet again with the baron and, no matter how y'all act, yous will anger him enough to trigger a fist fight. Baron is a strong opponent, so during the battle employ many dodges, jumps and counterattacks. After a victorious battle (50 experience points), lookout a new cutscene. Follow the businesswoman to the identify where he buried the newborn. You should salve the game at that indicate, as soon you will take an important decision to make. More specifically, y'all tin:
- Assail the botchling and attempt to impale it - this is option A in our guide
- Try to transform botchling into lubberkin - this is option B in our guide
Both these options have been described below. They have a common ending which have been described in Continuation of the chief quest section.
Selection A - Attacking the botchling in order to kill information technology
Stun the botchling with the Axii sign
Picking this pick will make the botchling transform into much larger beast. Fighting it is considered every bit facing a miniboss with a long and visible on the superlative of the screen health bar. If it is possible, use cursed oil on your sword before the battle. It will allow Geralt to deal more damage to the monster.
At offset, battle with the botchling won't exist complicated. You lot must avert his strong attacks by jumping back or to the sides. Each of your attacks should get-go with an Axii sign that will stun the botchling for few seconds and make him harmless. Utilise these moments to deal few quick hits to the monster. Merely don't overdo it as the botchling , after regaining his strength, can perform a very potent counterattack. After in the battle botchling volition summon wraiths that volition help him. Obviously, you lot can't completely ignore them, but yet, endeavour to focus on the master beast and set on the ghosts just when they pose a direct danger to Geralt. After a victorious battle, listen to the conversation with the baron and wait for Geralt to obtain Botchling Blood .
Ready the burn back whenever it is extinguished
Now you must return to the Pellar . Follow the man to the place where the ritual took identify. You volition have to dispose of some wolves on the way. Afterward reaching the destination, start the burn in three places - you can walk to each of the baskets and press interaction key/button or practise it from the distance with Igni sign.
After the ritual begins, you will have to help the Pellar and make sure that the fire keeps burning in all 3 places. Wraiths will endeavour to stop you. It is wise to use wraith oil and Yrden sign. Merely don't effort to kill all wraiths , they volition respawn constantly. Instead of that, detect the baskets and become to them whenever the fire will be extinguished. Igni is all-time for setting the fire back every bit it doesn't recommend y'all to get directly to the basket. Keep fighting and keeping the flames burning until the ritual ends. Listen to some other conversation with the Pellar , talk about the tertiary vision and walk the Pellar back dwelling (100 feel points). You lot volition learn from the man that you must accomplish the firm of local fisherman west from Crow's Perch . You volition detect rest in the Continuation of the main quest section.
Pick B - Trying to transform the botchling into a lubberkin
Axii sign will allow y'all to at-home the botchling dragged by the baron
Selecting this option will brand the businesswoman pick the botchling from the ground. He volition walk with information technology to the primary courtyard of the perch. Don't expect to reach the destination with no obstacles. Geralt and businesswoman will be regularly attacked past groups of wraiths . It is a skilful idea to apply some wraith oil even before you lot start the walk. Additionally, use Yrden sign on regular footing as magical traps are very effective against those blazon of monsters.
After defeating each grouping of monsters, utilise Axii sign to calm down the dragged botchling and allow the march to exist resumed. Later on you reach the destination (150 feel points) walk to the botchling'southward burial site and press the right push button. A longer cutscene volition start.
It is meliorate to follow lubberkin on horse
In the next part of this quest yous must follow lubberkin . Y'all can either go on your foot or use equus caballus - the second option is ameliorate. The monster you pass by ( wraiths and wolfs amidst other types) can be attacked or ignored. Afterwards reaching the motel, get off your horse and kickoff examining the neighborhood with witcher senses. Examine the horse tracks, a bracelet lying on the barrel and abased clothes.
Keep moving. Near some other place where you stop, Geralt volition be attacked by rotfiends . When information technology happens, go off your horse and eliminate all monsters ane after another. During the battle, jump away from a rotfiend when he loses about of his wellness - these beasts explodes when they are shut to death. Once the battle is over, examine the expressionless equus caballus and selection all the options from the listing. For the last time resume following the lubberkin . This creature will lead you lot to a fisherman's hut. You will find residuum in the Continuation of the main quest department.
Continuation of the main quest
Both described options (A and B) will pb yous to the fisherman's cabin east from Crow'southward Perch . Knock on the door and come across with the fisherman and his family. During a long chat yous volition learn what happened to the married woman and daughter of businesswoman. Exit the cabin (300 experience points) and go back to the Crow's Perch . After reaching the destination, Oswin you accept previously saved might talk to you and give you 20 crowns .
Find the baron and start the conversation. Geralt will exist asked to run into Tamara in Oxenfurt (if you agree with no "buts", you will receive additional 50 crowns ) and will receive Letter of Safe Comport from businesswoman. This document allows passage through border outposts. The game will additionally activate a new quest connected to Ciri - Ciri'southward Story: The Race. Later on completing this short job, yous can start the task of finding Tamara ( baron will give Geralt her doll ).
Further part of this quest is related to the Ladies of the Woods chief quest. When you lot meet Keira Metz , you lot will receive a volume from her. Later on reading information technology you will acquire where the "Trail of treats" (M9,16) can be found. The trail will atomic number 82 you to a pocket-size village (M9,17) - more details can be establish in the walkthrough for the Ladies of the Woods quest. The quest ends when you tell the Baron that his wife is on the swamps. Yous will receive a side quest virtually retrieving her - Render to the Crookback Bog. It is wise to complete it because the conclusion you make there will have a serious bear upon on the whole story of the Bloody Baron .
Important - y'all should read the clarification of the Return to the Crookback Bog quest before starting the Ladies of the Woods and The Whispering Hillock quests. It'due south because of the irreversible decisions that will impact the ending of this story plot.
Finding Tamara in Oxenfurt
Coming together with Tamara in Oxenfurt
The quest is very short. Since you already have the pass from Businesswoman , you can go to Oxenfurt with no trouble. The quest is not mandatory, in the further phase of finding Anna a family reunion will occur anyhow. Later on finding her and a short conversation, you tin go directly to the Crow'due south Perch and requite a report or go on to observe Businesswoman's wife.
Source: https://guides.gamepressure.com/thewitcher3/guide.asp?ID=30697
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